![]() ![]() If you like puzzle games, Manifold Garden is a fun one you’ll enjoy. Sometimes taking a break from it will let your brain rest and uncover things you might have been missing. If you get stuck on a puzzle, set the game down for a while, and try it again on your next commute. Taking Manifold Garden with you on the go is the best part of the Switch port. In other ways, it sets itself apart, standing out as an experience to help you relax and focus your mind on something new and different. In some ways, Manifold Garden isn’t as satisfying as some more narrative-focused puzzle games I’ve played. The music isn’t obnoxious and actually carries a relaxing, meditative sort of quality to it. The puzzles are clever and interesting once you figure out where to go as well. That was my main complaint with Manifold Garden. Even just a tooltip reminder of, “You can do X or Y here,” to stimulate my memory on what I should be trying to do would help. They don’t need to hold my hand, but a hint system of some sort would be nice. I spent a large amount of my time in Manifold Garden wandering around and trying things out to try and see where they wanted me to go. However, there is no guidance to tell you where the puzzles are. There is a large amount of satisfaction that comes from figuring out new puzzles and new mechanics. This is both a plus and a minus in terms to enjoyment of the game. Everything else you’re required to figure out on your own. ![]() There isn’t any dialogue or tutorial information beyond the very first section which tells you how to gravity shift. In truth, Manifold Garden takes a very minimalistic approach. Once you activate all the towers, you can bring the dark cube that is unlocked, to a specific tree in order to cleanse the corruption from an area. Most levels have multiple color towers (the game doesn’t actually name them) that you must activate by solving their puzzles. There are also other types of puzzles you may encounter, such as water-flow puzzles and labyrinthine puzzles that require you to traverse maze-like areas. For example, if you put a red block with an arrow pointing down on a switch, when you change the gravity it turns white and cannot be moved. This allows you to traverse levels from a different perspective, reach new rooms, and solve puzzles. By facing a wall or surface, you can change gravity’s direction. The main mechanic that you have control over though, is gravity. ![]()
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